Shakatiri TCG
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Shakatiri TCG
Ok, this is a TCG idea I had a few years ago, but never really did anything about. I'm pretty sure I have my old notes somewhere, but I can't find them. So, I'll pretty much remake the whole system. And I know Shadow Avian already has a custom TCG up here, but I thought this would be an interesting addition.
The system itself reminds of a mixture between the Yu-gi-oh! Card Game and the Duel Masters TCG. The goal is to reduce your opponent's Life from 10000 to 0 with a combination of monsters and tactics.
Legend
Monsters
Spells
Tactics
The Turn - Events
Example of Monster
If you wonder anything, or think that I've forgotten something, please tell me. I need all the support I can get.
The system itself reminds of a mixture between the Yu-gi-oh! Card Game and the Duel Masters TCG. The goal is to reduce your opponent's Life from 10000 to 0 with a combination of monsters and tactics.
Legend
- Spoiler:
Play Zones:
Deck: Where all cards are before the duel starts. From here, you draw a card at the beginning of your turn.
Hand: Where you have the cards you have drawn.
Monster Zone: Where you play monsters. You can only have 5 or less monsters in your Monster Zone at a time.
Enchantment Zone. Where you play Enchantment Spells.
Battle Zone. Where the monsters that are selected to Battle are moved.You can only have 3 or less monsters in your Monster Zone at any time. Your opponent can only attack monsters in your Battle Zone. If you have no monsters in your Battle Zone, your opponent can attack the monsters in your Monster Zone. If you have no monsters in your Battle Zone, your opponent can attack you directly.
Used Pile. Monsters that are destroyed in battle or Spells / Tactics that have been used are sent here.
Reagent Pool. Reagents that have been given are placed here.
Actions:
Play. Move a Monster from your hand to the Monster Zone OR move an Enchantment Spell Card to your Enchantment Zone.
Release. Move a Reagent from the Reagent Pool to use it to pay a Cost.
Activate. Play a Normal Spell Card or Alteration Spell Card, OR add a Reagent to the Reagent Pool.
Monsters
- Spoiler:
A basic monster card has a Name, a Category, an Element, a Reagent, a Cost, an Effect, and a Strength Score.
Names simply tell us what the monster is called.
There are seven different Categories in the Shakatiri TCG: Warrior, Wizard, Golem, Spectre, Bird, Angel, and Demon. The category tells us what sort of monster we are looking at. (Shakatiri counterpart of YGO Type)
Elements are five in the Shakatiri TCG: Gaia, Fira, Aero, Borea, and Aura. Elements are like Categories, but more providing a general look rather than the specific telling of a Category. (Shakatiri counterpart of YGO Attribute, DM colour)
When a monster attacks, it's Reagent is activated. Reagents are special tools of providing effects, and certain Spells or Tactics may require special Reagents to be released before they can be activated. Any released Reagent is put in the Reagent Pool. The Reagent has the same Element as the monster that battles. (New Idea)
Costs are required for certain monsters to be played or to activate certain effects. The cost can be anything from removing one of your monsters to discard a card from your hand or even use a few Reagents or pay Life. (Shakatiri counterpart of any cost)
Effects are optional, but can be found on most monsters.
The Strength Score is used in battles, in both offensive and defensive matters. (Shakatiri counterpart of the DM Strength.)
Spells
- Spoiler:
Spells are special cards that allows you to do certain things that you wouldn't be able to do otherwise. Spells come in three variations: Normal, Enchantment, or Alteration.
Normal Spells are just what the name suggests. You play the card, use the effect, and then send the card to the Used Pile.
Enchantments are different than Normal Spells in the way that they stay in play longer. When they're played, they go to the Spell Zone after played, and then stay there until they are destroyed. (Shakatiri counterpart of Continuous Spells of YGO)
Alterations are alike Normal Spells sent to the Used Pile, but they affect monsters in different ways. An Alteration Spell always sends a few monsters you control in exchange for you to play a stronger monster. (Shakatiri counterpart of Ritual Spells.)
Tactics
- Spoiler:
Tactics are special cards that are used together with monsters. Tactics are divided into two Categories; Offensive and Defensive, and two Types; Shouts and Maneuvres. Offensive Tactics can only be used during your turn, while Defensive Tactics can only be used during your opponent's turn. Shouts target all of your monsters, while a Maneuvre targets a single monster.
The Turn - Events
- Spoiler:
A player's turn in Shakatiri TCG consists of seven Events.
1.Draw Event. The player draws a card from their deck, adding it to their hand.
2.Reload Event. All Reagents in the Reagent Pool are removed.
3.Play Event. The turn player can play monsters from their hand, or activate Spell Cards. This event can be repeated any amount of times, as long as you can pay the cost necessary to play the cards.
4.Battle Declaration Event. A monster that the turn player controls is moved to the Battle Zone. This event can only be repeated two times each turn.
5.Battle Event. The turn player's monsters battle. Any monster that battles is returned to the Monster Zone at the end of this event. This event can be repeated any amount of times, as long as you have monsters in your Battle Zone.
6.Play Event 2. The turn player can play monsters from their hand, or activate Spell Cards. This event can be repeated any amount of times, as long as you can pay the cost necessary to play the cards.
7.End Event. The player ends their turn. If the turn player has more than 7 cards in her hand, she must discard cards until she has 7 cards in her hand.
Example of Monster
- Spoiler:
Card Image comes from Dark Flare Knight and is used to improve the card. I do not claim ownership over this image.
If you wonder anything, or think that I've forgotten something, please tell me. I need all the support I can get.
Charlie- Newbie
- Number of posts : 18
Reputation : 0
Registration date : 2008-03-29
Re: Shakatiri TCG
~Moved to General due to Request~
Icyblue- Liquid Blue Admin
- Number of posts : 124
Location : Frozen Atop Mauna Kea
Reputation : Invalid
Points : Invalid
Registration date : 2008-03-01
Re: Shakatiri TCG
So, does anyone have anything to say about it?
Charlie- Newbie
- Number of posts : 18
Reputation : 0
Registration date : 2008-03-29
Re: Shakatiri TCG
I like it a lot, it's a great twist to the Yo-Gi-Oh game.....Can't wait to see the cards you guys come up with!
More4Life- Newbie
- Number of posts : 13
Age : 30
Location : New York
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Registration date : 2008-03-22
Re: Shakatiri TCG
Anything you think I should add?
Charlie- Newbie
- Number of posts : 18
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Registration date : 2008-03-29
Re: Shakatiri TCG
Cool idea I like it if you need any help just ask I also like your fan-fic
Shadow Avian- Clear Lair TCG Member
- Number of posts : 62
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Registration date : 2008-03-28
Re: Shakatiri TCG
I'm glad you liked it, SA. Thought you would be angry, or something, for taking up TCG space.
Charlie- Newbie
- Number of posts : 18
Reputation : 0
Registration date : 2008-03-29
Re: Shakatiri TCG
Charlie wrote:I'm glad you liked it, SA. Thought you would be angry, or something, for taking up TCG space.
Oh no I like TCGs and glad other ones like them to but I'm not mad
Shadow Avian- Clear Lair TCG Member
- Number of posts : 62
Reputation : 0
Registration date : 2008-03-28
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